Just for the sake of clarity: that diagram doesn’t come from DxO and hasn’t been verified by DxO. It’s a collaborative effort to understand and roughly estimate how color rendering in PL6 works.
The crux of your concern has been extensively discussed in the forum. That is:
By all means, submit a bug report. But as far as I can tell, what you’re seeing is by design. When Color Rendering is off, you get different default color renderings (not a null rendering) depending on the working color space:
Classic WCS: Color rendering off = DxO Camera Default color rendering
DxO Wide Gamut WCS: Color rendering off = Neutral color rendering
The first is legacy behavior we see in PL5 and earlier. The second is a new behavior introduced with the DxO Wide Gamut WCS in PL6. It’s controversial, but DxO has stood by their decision so far.
To further address your original post:
This isn’t true. A larger WCS does allow more saturated colors to exist in the intermediate stages of the pipeline. It does not ensure smoother, more accurate gradients. You might get that from a larger bit depth: