Since a picture often says more than a thousand words, I felt I wanted to demonstrate a series of different renderings I have obtained whilst playing around with the new wide gamut.
I have intentionally left the highlight and shadow markers active and, for the first two, started with the “default” generic rendering…
As a starting point, here is the Classic colour space…
Now, I changed to the new Wide Gamut…
Notice how the shadows are less blocked in. So, all I have done to recover shadow detail is to change to the Wide Gamut colour space.
To me this is a very important demonstration of the advantage of the Wide Gamut colour space.
Now, I want to compare some of the available colour renderings, whilst still in the Wide Gamut colour space.
First, here is the DxO “default” camera body rendering…
Notice how this takes the shadows back to almost the same as the Classic colour space.
Now, Adobe’s camera DCP rendering for the camera’s Standard Picture Setting…
And, yes, we are still in Wide Gamut and the shadow markers are still active!
Finally, Adobe’s camera DCP rendering for the camera’s Flat Picture Setting…
Now, for me, this is extremely interesting, because I always set my camera to the Flat Picture Setting so the preview on the back of the camera gives the flattest possible rendering.
In addition to the Wide Gamut colour space widening the DR into the shadows, using Adobe’s Flat Picture Setting seems to further enhance the head and foot room I can play with without incurring blocking of shadows or blowing of highlights.
At which point, I count myself as a very happy bunny because, previously, when taking wide dynamic range pictures, I often ended up having to reduce the top of the Tone Curve by a couple of points and increase the bottom by a couple of points, just to kill the out-of-range indicators.
As for OOG warnings, I will start from this new starting point WG/Flat and see what difference it makes to the gamut warnings.
Addenda
Here is all I needed to do, in the way of additional adjustments, to produce a pretty good rendering…