ok i have found an other simple trick to push things inside the colorspace you work in and you don’t need to use the selective tone sliders too much:
See my video’s, i use tonecurve and show that color accentuation, contrast and selective tone are much less useful for containing the colors inside shown by the moon and sun blinkies when out of gamut of sRGB and that colorrendering profile does need to be adressed too.
Clip one clipping is actentuated by colors i was fooling around to see if contrast, selective tone , saturation protection, and stuf like that does things in the blinkies of oversaturation and blown part wile using the protection of tonecurve lift and lower the 0-255 to 4-245.
using tonecurve to correct this shows that i can use great amount of contrast pushing the image to “pop” with out blowing the gasket.
combination with color specific HSL correction
In words: when you have clipped colors in the bottom ,oversaturated, or blown by too much luminance i can resolve this quick by using the tonecurve.
Only thing i am not sure of yet, have to test it, if i just cut off data or “push it inside” by changing the numbers.
But it is fast and interesting to change highlights and blacks which fall of the chart.
(i hope a real colorspace knowing guy can help out to explain what i am seeing on my screen.)
My conclusion is that my huelight profile isn’t calibrated inside v3 yet and that the generic renderings profile works better in this situations to keep the hue,saturation,brightnes inside the sRGB gamut. (did i used the correct therms/words to describe my finding?) please correct if not to keep it clean.
Second conclusion the sliders in selective tone and contrast arn’t not that powerfull as i first thought and more to see as a sort of fine tuning. I tried to use smart lighting and exposure centerweight correction to recover those blown saturated blinkiespots but HSL and tonecurve did it much faster and less destructive to the rest of the image colors.
Stil i am thinking that i make a mistake in thresholding blacks and lowering highlightvalue due direct cutting of image data wile the sliders are pulling stuf more inside by selective recovery.
I was convinced that color recovery in color rendering by intensity and protection saturation colors much more did in “recovery” “helping”
I really hope that this kind of managing and using of color related tools in the palletes gets much more describt in detail in the user manual or webinairs/tutorials explaining each tool how to use in which way and it’s restrictions. Because fooling around does help finding tricks and workarounds but getting a contructive logic way of working you through image issues to get the best out of it need some technical background.