There is no difference between nvidia ‘gamer’ and ‘studio’ driver versionns.
A driver numbered 123.45 is the same no matter what else nvidia may choose to call it.
The difference is only in testing. Gamer drivers are usually pre-release code, minimally tested, to support new game releases or correct serious bugs. Studio drivers under go more testing in particular floating32 and matrix math used by graphics and video applications.
Every professionnal I know working in my domain (computer graphic with very very intensive use of computation) use, like me, studio drivers ONLY.
But maybe they have no experience in their domain and don’t know what they do ?
They explain it on their own website. The studio drivers are fully tested “full versions”, while the gamer versions are more or less quick alpha or beta versions and mainly bring quick news to the players. This means that gamer versions are released very often and have increasingly higher version numbers, while the studio drivers stay the same for a longer period of time and are not updated as often.
Hi folks, after experiencing 2min+ for the PL7 to start up on my laptop, today it started up in approx. 15s.
My system is now running Win11 23H2, build 22631.3880 & NVidea GeForce Studio Driver 560.70 (released 240716).
I had been in contact with DxO about this issue since first posting in this thread and I believe they made efforts to improve this aspect of performance.
I’ve no idea if this improvement was down to DxO, Win 11 or NVidea, or a combination of 2 or 3 of them together. Either way, I’m very happy with this outcome.
Note: previously when I experienced 2min+ startup times, PL, Win11 and the NVidea Studio driver were all running the latest version available at the time.
I can almost guarantee you that the change in loading time was not a result of anything that DxO did, and it also had nothing to do with Nvidia. More than likely some update to your operating system, or a change in the use of some other conflicting software, fixed the bottleneck.