PL6 Filmpack B&W rendering in Wide Gamut Color Space


Using Black & White film emulation of DxO Filmpack with the Working Color Space = Wide Gamut doesn’t behave as expected when using the Intensity slider of the Color Rendering with values below 100.

You can see the wrong behavior when using also the Filter option (of Filmpack). For example when using the Red filter.

Switching to the Legacy Color Space with the same settings works as expected (like in PL5).

Yes, there are several color renderings(including some B&W) that are off. DxO is aware of this and presumably working on a solution.

Also the generic renderings - DxO portrait is way off in V6 ( In V5 processed images look different in V6 - #38 by platypus)