IMG_0723 2021-01-23-G7X boats.cr2.dop (10,8 KB)
Clearview is microcontrast to emphasize edges en saturate colors.
adding small dots of “black” When i use it, i always use it in small amount.
Because it oversharpens fast.
there are hopefully in the future better ways to control this kind of “clearing up” tone’s.
DeHaze is also a “blacklevel” adding feature. but much less micro contrast, which create a look of sharpening. (sharpening is nothing more then emphasize edges of objects and saturating colorplanes.)
To avoid oversharpening use other things like tonecurve, blacks (not the same as blacklevel)
Water don’t need sharpening as in detailing only “deHaze” saturation of the colors, a post processed “polarisation” function to vibrance the looks.
this video shows what i ment about the difference between clearviewplus and plane blacklevel adding.
Edit clarity is equal to clearview. What i try to show is that clearview and clarity is creating “pixels” kind of noise. Blacks is too wide in effect’s of darkshadows and not like blacklevel which only effecs the deepest near black colors. There that tonecurve come’s in handy. Blacklevelcontrole. And it drags the colors to more saturation in dxo.
So for now, use clearview to make detailing better 10%-25% maybe higher if it’s not over shooting sharpening effecs, and use the other color rendering tools as selective tone, colorsaturation/vibrance, tonecurve to finetune the looks you like.