Yes sometimes in the ridiclius matter.
But controlpoints can be evolving, must be evolving.
HSL tool inside the local adjustments for instance.
And a more control on the way a controlpoint feathered along the selection and the opacity slider is a step forward but not the same.
Oval forms are a way to force this selection control have more punch. More detailed nailing on the right spot.
An other thing is a layer which can be adjusted in a luminosity range and a color. So a hue is exact selected.
Look at the HSL, that color selection system but then as luminance/brightness. That circle is a black to white. 0-255. And the three sliders as uniformity, saturation, lumination turned in uniformity, black-----white(aka exposure),saturation/contrast.
So you don’t select a color range but more a brightnes range with all colors inthere in that hue. And has the oppertunity to lower, exposure, brightness, bring more contrast in that tone range, dehaze/clearview?, and uniformity is then a form of feathering.
I don’t want or need a monsterus overloaded option package of tools. (get lost in options so to speak.)
So every added tool needs to be adding something to the excisting tools and not overlapping excisting tools.
Also dxo don’t need to be a clone of LR. But acknowledge good things so you can create you own is a good work ethos.